July 15, 2026
A new team, and a ground-up rebuild
The biggest change wasn't in the game, it was behind it. AimRPG grew from a one-person project
into a team of specialists. Day to day it's driven mostly by Crin and River, the
two biggest contributors by time and progress, now backed by around 16 volunteers.
Artists are working together on the game's look and feel, and the security and programming side
has grown enormously: highly skilled reverse engineers and pentesters from around the world,
including people known for cracking major AAA titles, alongside security engineers and networking
engineers who have worked on FAANG-scale platforms. The game also runs on a custom StrongDot
engine built by titoot, the developer behind KeyDot.
With the new team came a fresh start for the game itself:
- Rebuilt from the ground up: the client was rebuilt as a faster, more modular native app.
- Encrypted runtime delivery: the game now streams from the server as encrypted modules at runtime, so startup is far faster, updates are smaller, and new content can arrive without a full client patch.
- Real-time co-op: team up with other players in live co-op dungeons and boss fights.
- Live spectating: watch other players' runs as they happen, and see who's online and what they're playing from a new players list.
- New account backend: a rebuilt backend with a refreshed Discord sign-in.